Helicopter overflights at ASA

December 9th, 2022

In January of 2022, I joined the Acoustical Society of America (ASA) because I was seeking an organization dedicated to the interdisciplinary study of sound. The journal copies that started arriving did not disappoint, bouncing between topics like physics, bioacoustics, medicine, music, linguistics, and noise. I followed up by attending their December 2022 conference in […]

Natural Curiosity Project interview

October 21st, 2022

This past summer, I was contacted by Dr. Steven Shepard, who wanted to interview me for an episode of his podcast called The Natural Curiosity Project. It has been awhile since I had to chance to talk about my work in this way, and it was well before I took this career turn into acoustic […]

3D printed spectrograms

July 1st, 2022

In summer 2020, I began a collaboration with my student Grace McEllroy to explore the potential of 3D printing. We wondered if this might be a tool for creating tactile learning aids. The work was motivated by what was then an upcoming project called Young Sound Seekers, taking blind and partially sighted students on excursions […]

Young Sound Seekers Audio Camp

June 25th, 2022

There have been many highlights recently for my continuing community engagement project Young Sound Seekers. Arguably at the top of that list was a week-long summer camp that we developed and delivered in June 2022. The camp was a partnership with Atlantic Center for the Arts and Stetson’s office of Continuing Education and Outreach, and funded entirely […]

Locus Sonus Audio Stream

June 1st, 2022

Since late 2020, I have been collaborating with my Stetson colleague Chaz Underriner to establish a live audio stream from Lake Beresford. This project took a lot of twists and turns, starting with some small-scale tests, working through the Raspberry Pi configuration, and installing the necessary cabling. But I’m happy to report that the Institute […]

Final sound design projects

May 6th, 2022

In DIGA 366, I gave my students six weeks at the end of the term to develop advanced creative projects. There were a range of options, but only three requirements: reach for 4-6 minutes duration apply learning from the overall course sequence (DIGA 365 & 366) demonstrate improved skill with hardware or software tools The […]